Bio
Francesco Gerosa is a musician, producer, and audio engineer from Lugano, Switzerland. Growing up surrounded by his dad's punk tapes and regularly attending the Montreux Jazz festival, Francesco's life has always been filled with art and culture. After playing bass in bands and DJing for much of his teens, Francesco followed his artistic passion to Berklee College of Music, from which he graduated with a Bachelors of Music in Electronic Production & Design, and Video Game Scoring.
Francesco now lives and works in New York City. He doesn't enjoy writing about himself in the third person.
Music
CV
Francesco Gerosa
Website | LinkedIn | fjgerosa@gmail.com | New York, NY
Skills
❖ Audio Workstations: Pro Tools, Ableton Live, Reaper, Logic Pro, iZotope RX
❖ Audio Plugins: Fabfilter, iZotope, Waves, Soundtoys, D16, UA, DearVR, Arturia…
❖ Audio Programming: C#, MaxMSP
❖ Engines: Unity, Unreal 4, Wwise
❖ Project Management: Confluence, Jira, G Suite, MS 365, GitHub
Work Experience
FREELANCE, NEW YORK, NY | 02/2021 - PRESENT
❖ Music producer, mixer, and performer for various artists including Nicolle Jadad, Matar Fuma, Les Gosses, LUXIANA.
❖ Live sound and lighting engineer at the Django jazz club.
❖ Sound Designer for an indie video game build by students accross the internet.
❖ Sound Designer for Technodramatists, a Montreal based augmented reality theatre company.
MONTREUX MEDIA VENTURES, MEDIA RIGHTS PRODUCER; MONTREUX, CH | 07/2021, 2022, 2023, 2024
❖ Negotiated and acquired televised news and press permissions of 23 (2021),
66 (2022), 74 (2023), 64 (2024) concert recordings for the Montreux Jazz
Festival.
❖ Cleared the most news clips in the festival’s 58 year history three years in a row
(2022, 2023, 2024).
❖ Updated the festival’s Rights and Clearance database with set list times, events, musician credits and rights holders information so royalties could be paid out.
❖ Managed and trained a team of two junior video editors/producers who aided in media rights collection and streaming 48 concerts live to Youtube.
THX LTD., AUDIO SPECIALIST, NEW YORK, NY | 05/2022 - 07/2023
❖ Perform critical listening of THX spatial audio software using Ableton Live, Reaper and Pro Tools as well as developing test assets in iZotope RX.
❖ Collaborate with the UI and development teams by providing feedback on new features, suggesting improvements, and bug tracking through Jira and Confluence.
❖ Develop presets and profiles for various audio software so users can more quickly tune their listening experience.
❖ Mixing and editing surround sound (7.1), stereo, and binaural material in Pro Tools.
TECHNODRAMATISTS, SOUND DESIGNER; NEW YORK, NY | 12/2021 - 05/2022
❖ Created sound design and SFX assets using Ableton Live and maintained an organised library so show runners could track progress and rapidly give feedback.
❖ Developed ideas and discussed artistic direction with both writer and director.
❖ Prepared and triggered all showtime audio elements and ran live sound using the PreSonus StudioLive 32SX console.
BENDING FAN GAME, SOUND DESIGNER; NEW YORK, NY | 02/2021 - 05/2022
❖ Designed sound effect assets for different character attacks and gameplay actions including fire, earth, air and water.
❖ Recorded and compiled vocal grunts from the game's community server and cleaned audio clips to be game ready using iZotope RX.
❖ Mixed and edited soundscapes and audio stems for promotional content on the game's social pages.
Education
Berklee College of Music; Boston, MA — 09/2017-05/2021
B.M. in Electronic Production & Design, Minor in Video Game Scoring
Languages
English, French, Italian, Spanish